Guide - Final Fantasy Origins

Characters

YOU UPGRADE YOUR CHARACTERS AT THE CITADEL OF TRAIL.


Warrior ⋙ Knight

Powerful fighter and weapons expert. The warrior was once known as the fighter in Final Fantasy I for NES. Having a warrior in your party is always recommended for those that just want to beat the game and that's it. He'll kick ass and do it in style too. If you're going for a challenge, try leaving the warrior out of your party.

Pros

  • He goes through enemies like I do popcorn.
  • He can equip some of the strongest armour/weapons in the game.
  • He'll have a lot of HP.

Cons

  • Not a very good magic user.
  • Not one of the fastest on the team.

Starting HP: 35


Thief ⋙ Ninja

Agile rogue with nimble fingers and precise attacks. This guy gets you out of tough situations quick. If you want to run away; he's the man for the job. If you want a good challenge, try getting a team of thieves.

Pros

  • Gets the team out of sticky situations.
  • Usually performs the first action in a battle.

Cons

  • Where's the magic?
  • His attacks are rather weak.

Starting HP: 30


Monk ⋙ Master

Warrior monk, strong in both body and mind. Fights best unarmed. They took our beloved man in blue, gave him an actual hairdo. The monk is good for a secondary fighter in the party. He takes more damage than the warrior, but can dish more out later.

Pros

  • He can hit multiple times for monster damage.
  • Substantially high amount of HP.
  • Doesn't use weapons.

Cons

  • Goes down pretty quick in the heat of battle.
  • Magic seems to do a lot more damage to him and death spells hit more.

Starting HP: 33


Red Mage ⋙ Red Wizard

Dabbles in both white and black magic. Also a decent fighter. He's the only guy with a white feather in his hat. Such a fashionable character red mage is. Red mage is loved by some, loathed by others. He can use both types of magic, and has a stronger attack than the other types of mages. He can only use up to Level 4 magic till you upgrade your characters later in the game. He can't learn all the magic, though.

Pros

  • Can use both types of magics.
  • Hits harder then the other two mages.
  • Has a cool little feather in his hat.

Cons

  • Can only learn 3 of the 8 magics per level.
  • Feather may be blown out of his hat when there are gale winds.

Starting HP: 20


Black Mage ⋙ Black Wizard

Black mage is the master of offensive magic and support magic. This is a good character to have on your team. He becomes really useful later in the game when you can take out whole hordes of monsters with one spell. Plus he looks like Vivi, even if Vivi ripped of his look.

Pros

  • His magic kicks ass.
  • Looks like Vivi.
  • Has decent speed.

Cons

  • He gets smeared really quick.
  • He can't take any physical damage.
  • Magic is limited to only 9 uses. [On Normal Mode]

Starting HP: 25


White Mage ⋙ White Wizard

White mage has the weakest attack in the whole game. She/he can heal your party members when they get weak. She/he also can revive dead allies to come back into battle and fight for you. She/he is a very valuable character to have on your party at all times.

Pros

  • Can use healing magic.
  • Can use support magic.

Cons

  • Has very limited offensive magic.
  • Not very fast on the battlefield.

Starting HP: 28